The best use of dynamic lighting in a video game. Metro: Last Light.
It’s really incredible to think about. The developers for this game are from Kiev, Ukraine. They were constantly plagued with power outages, harsh winters (where the cities heating system would reliably fail leaving them exposed to Ukraines rough winters) where they were bundled up in parkas. They work in a space that would fit into EA Los Angeles’s gym space, they sit elbow to elbow on fold out chairs on card tables. Their entire budget was comparable to a single cut scene from their competitors games. They made their own graphics engine which receives very little criticism. They suffer from publishers who do no properly promote their game and greed customs officials who “confiscate” hardware they try to bring into the country.
The only thing for which 4A is getting more credit than I think they deserve is the creativity behind the ever frightening, dark, post apocalyptic environment of the game. I’ve been in Kiev to visit the team, so I know they just stepped outside for reference.
Is a humorous exaggeration, of course, but there is a lot of truth behind that lie. Its truly amazing to see this development group come out with two games that immerse you so well into post apocalyptic russia, with a compelling story line that gets you into it and some of the creepiest use of sounds I’ve ever experienced I definitely recommend this game to anyone who likes games.
Basically 4A is to video game developers what the Jamaican Bobsledding team is to Olympic sport…and fuck you guys I loved Cool Runnings.
FEEL THE RHYTHM
FEEL THE RHYME
GET ON UP
ITS BOBSLED TIME
Vikings, raiding Europe like pros since 793